If someone’s having trouble with anatomy but doesn’t want to keep needing bases, what would you recommend? Are there any particular tricks you use to help?

kaimyo:

I saw a tutorial on this site a while ago and the basic concept of it was that they were trying to draw a car and they drew two different versions where they would draw the car from memory and then they would trace over the referenced image itself and draw the car once more after and it would look better because it was mostly about your muscle memory!

For people who don’t know how a pose works I would recommend tracing over the image to understand how the pose works first then draw their own version of it. ( you shouldn’t feel guilty about doing this because art is all about references so as long as you don’t straight up draw over the reference and claim it as your own you’re good )

For example!

You want to draw a cool pose like this but cant exactly figure out how that shady line of action works?

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Add some guides then try and draw it again!

This can also help with proportions!

Unfortunately you might have to go through what I find quite the boring process of life drawing sessions and there are a few channels on YouTube that I follow that have a lot of models and they give you a set time to draw their poses. One of those channels is CroquisCafe.
I was at a time where I would draw characters but I didn’t understand anatomy at all so every character that I drew had a very stiff pose and a face that always seemed quite off. The life drawing sessions helped me correct that I know it’s boring but they do really pay off.
And if you’re not at a level you’re happy with yet don’t stress out and don’t hurry it, it takes time to develop an eye for the things that you draw.

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This is how I usually do it and its very messy but gets the point across, the reason why the time is so short in some cases is so you don’t have to worry about detail and draw the gesture out! The 20 minutes one are for anatomy purposes.Ā 

Also very popular tips among artists are:Ā 

  • Always be aware of the silhouette of your drawing you want it to be readable!
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Poses like these you can already quite tell what is happening and what pose they have just by looking at their silhouettes!

  • And usually the poses where the hips are pointed in a different direction from the shoulders are usually more appealing. (but thats not set in stone its just a general tip)

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  • Your sketch should be simple when you sketch don’t try to render the drawing with everything at once or you’ll loose sight of proportions!
  • Use shapes for when you’re blocking in a pose and then add the detail!
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This is kind of the process I go through when I draw, not sure if I can call them tricks but finding these out helped me improve alot!

hi! umm pls pls PLS if you have the time, do a thingy on arms when you get the chance, they are so hard i could almost cry aslkdjaskjsas, i keep forgetting how many curves an arm should have/how long it should be (in diff positions/when it’s not resting at the hips) etc etc etc ahhh omg please!! thank you sosososo much, i lā™”ve all of your art and i hope you have a nice day!! ✧ 慠慠 āœ§

kelpls:

I don’t want to go into detail in terms of muscles, but I’m sure you can find them if you google arm muscles! Hope this helps u out a little!

dechanique:

lisadorina:

bludragongal:

askoursquad:

shatterstag:

bludragongal:

the-quick-one:

smachajewski:

cynellis:

bonkalore:

Trying to draw buildings

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yo here’s a useful tip from your fellow art ho cynellis… use google sketchup to create a model of the room/building/town you’re trying to draw… then take a screenshot & use it as a reference! It’s simple & fun!

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Sketchup is incredibly helpful. I can’t recommend it enough.

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There’s a 3D model warehouse where you can download all kinds of stuff so you don’t have to build everything from scratch.

reblog to save a life

This is an incomplete tutorial, and it drives me crazy every
time I see it come around.

We live in a pretty great digital age and we have access to
a ton of amazing tools that artists in past generations couldn’t even dream of,
but a lot of people look at a cool trick and only learn half of the process of
using it.

Here’s the missing part of this tutorial:

How do you populate your backgrounds?

Well, here’s the answer:

If the focus is the environment, you must show a person in relation to
that environment.

The examples above are great because they show how to use the
software itself, but each one just kind of ā€œplopsā€ the character in front of
their finished product with no regard of the person’s relation to their
environment.

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How do you fix this?

Well, here’s the simplest solution:

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This is a popular trick used by professional storyboard and
comic artists alike when they’re quickly planning compositions. It’s simple and
it requires you to do some planning before you sit down to crank out that
polished, final version of your work, but it will be the difference between a background
and an environment.

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From Blacksad
(artist: Juanjo Guarnido)

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From Hellboy (Mike
Mignola)

Even if your draftsmanship isn’t that great (like mine),
people can be more immersed in the story you tell if you just make it feel like
there is a world that exists completely separate from the one in which they
currently reside – not just making a backdrop the characters stand in front of.

Your creations live in a unique world, and it is as much a character as
any other member of the cast. Make it as believable as they are.

Great comments and tutorials!

I’m a 3d artist and have been exploring the possibilities of using 3d as reference for 2d poses. I want to add a couple of tips and things!

Sketchup is very useful for environment references, and I assume it’s reasonably easy to learn. If you’re interested in going above and beyond, I highly recommend learning a proper 3d modeling program to help with art, especially because you can very easily populate a scene or location with characters!

Using 3ds Max I can pretty quickly construct an environment for reference. But going beyond that, I can also pose a pretty simple ā€˜CAT’ armature (known in 3d as a rig) straight into the scene, which can be totally customized, from various limbs, tails, wings, whatever, to proportions, and also can be modeled onto and expanded upon (for an example, you could 3d sculpt a head reference for your character and then attach it to the CAT rig, so you have a reference for complex face angles!)

The armature can also be posed incredibly easily. I know programs exist for stuff like this – Manga Studio, Design Doll – but posing characters in these programs is always an exercise in frustration and very fiddly imo. A simple 3d rig is impossibly easy to pose.

By creating an environment and dropping my character rig into it, I have an excellent point of reference when it comes to drawing the scene!

Not only that, but I can also view the scene from whatever angle I could ever want or need, including the character and their pose/position relative to the environment.

We can even quickly and easily expand this scene to include more characters!

Proper 3d modeling software is immensely powerful, and if you wanted to, you could model a complex environment that occurs regularly in your comic or illustration work (say, a castle interior, or an outdoor forest environment) and populate the scene with as many perspective-grounded characters as you need!

reblogging to save a life

!!!!!!!!!!!!!!

Look at this amazing addition! This is fantastic!

I tried Sketchup before but did struggle a lot with it X_X Maybe I should give it another try sometime ….

ART TIPS ā˜ā˜ā˜ā˜